Your example rather contradicts your question! A light source which has the same radius as the object is NOT a point light source.
In any event, the approach is the same. You draw a diagram similar to this one, but using your given information:-
http://www.cyberphysics.co.uk/topics/light/shadow/shadow4.gif
The rest is just geometry rather than physics. In your example, you should see that the radius of the umbra shadow on the screen will also be 5 cm.
Area of a circle of radius r = πr² = π * 5² = 78.5cm²
If it WAS a point light source (A source with zero radius), there would be no penumbra and you would solve using similar triangles:
[Shadow size] / [object size] = [source to screen distance] / [source to object distance]
Again, just geometry rather than physics.