Draw a coordinate system, and draw a ray 53 degrees from the positive x axis. That is your vector. Using trig, you can draw x and y components for that vector, and solve for them using the length of the hypotenuse.
a) vert. component = x component = (Initial velocity) x (sin(initial angle of velocity))
b) horiz comp = y comp = (initial velocity) x (cos(initial angle of velocity))
c) Remember one thing: with projectile motion, the VERITCAL component of velocity changes because there is a force in the vertical direction, which cause ACCELERATION. that is the acceleration of gravity. There needs to be a force to cause a change in the component of velocity, meaning a force causes an acceleration. Now, with this information, realize that there is no force in the HORIZONTAL direction. Therefore, there is no acceleration in the horiz direction. And this the horiz comp of velocity does not change since there is no force and thus no accerlation. So the horiz component is constant!
d) Vertical. Because it's in the air until it hits the ground, and it hits the ground at a time T after is is thrown. Recall that horiz and vert motion are independent of each other. when asked as to how long it is in the air, that means how long until it hits the ground! so you really don't care about the horiz motion, because the vert motion and vert velocity is what decides WHEN the ball reaches the ground! also the formula v=v0 + at doesn't apply to horiz because the term "at" goes away due to the fact that a=0. So you can't determine time that way. You need to use the y component. Also think about this way: let's say you throw a ball up in the air straight, and you throw one at an angle from the horizontal. They will both hit the ground at the same time!
Wow the person below me claims to be a physics major, yet does not know the basics!