It depends how accurate you are trying to be. Let’s assume the model only has to deal with a horizontal flight-path. (Which is very inaccurate model.)
The drag force (D) is approximately proportional to v². So D = Av² where A is a constant (you can try different values and decide on a suitable value).
The thrust (T) from the prop’ will be a very non-linear function of rpm. The shape of the graph will depend on engine and propeller design. And it will depend on airspeed. So at 1000rpm the thrust at 100km/h is not the same as at 200km/h.
So a mathematical model is extremely complicated.
Your best bet is make a crude (extremely inaccurate) model.
E.g. T = kR where k is a constant (you can try different values and decide on a suitable value) and R is the RPM.
Then the resultant force (F) in the direction of motion is:
F = T - D = kR – Av².
Mass of plane = m.
Acceleration a = F/m = (kR – Av²)/m (positive when speeding-up, negative when slowing down)
When at a steady speed, a=0 so kR – Av², giving v = √(kR/A)
If that helps.